Cryptocurrency’s Other Sustainability Problem
Medium
May 07, 2021
Many people who are vocal about their more sustainable dietary choices, are still betting big on crypto, despite its unsustainability
See publication
Tags: Blockchain, Emerging Technology, Sustainability
Here’s Why I’m Sure That Apple Will Dominate the Consumer VR Market
Disrupt Magazine
July 17, 2020
Ollie Rankin shares why he believes that Apple Inc will dominate the consumer VR market, even before they've acknowledged that they're working on any products
See publication
Tags: AR/VR, Emerging Technology, Innovation
Storytelling, Visual Effects, & World of AR/VR - The RAS Project 067 w/ Ollie Rankin
The RAS Project
June 26, 2020
RAS Project host, Ivan Temelkov interviews Ollie Rankin about VR (virtual reality), vfx (visual effects), viruses, inclusivity, Lost Horizon Festival and... porn
See publication
Tags: AI, AR/VR, Sustainability
What is #Optimalism Anyway?
Medium
April 03, 2020
Optimalism is a theoretical form of government where decisions are made using a scientific approach, optimized to offer the maximum benefit to the greatest number of people, while doing the least possible harm. This article explains what Optimalism actually is and introduces a set of 3 powerful principles that could form the basis of a brand new type of government.
See publication
Tags: Climate Change, Diversity and Inclusion, Sustainability
COVID-19 in a Parallel Universe
Medium
March 18, 2020
The current novel coronavirus pandemic isn’t an existential crisis—unlike global warming—but it is a unique opportunity to reevaluate our most basic assumptions about modern civilization. If we operated under a more fair and sustainable system, governed by scientific rather than ideological decision-making, we would expect much better outcomes
See publication
Tags: COVID19, Culture, Health and Wellness
Transcending the Screen: Why Virtual Reality Depends on Volumetric Video
LinkedIn
April 02, 2018
An in-depth look at the latest approaches to representing humans in virtual reality
See publication
Tags: AR/VR, Emerging Technology, Innovation
Why Powerful Men Prey
Medium
December 07, 2017
There’s an obvious explanation for the pervasive culture of predatory sexual behavior brought to light by #metoo, but we’re too busy medicating the symptoms of the sickness to address its cause
See publication
Tags: Culture, Diversity and Inclusion, Leadership
VR and the Future of Storytelling
LinkedIn
January 04, 2016
An essay outlining the promise of VR as a storytelling medium
See publication
Tags: AR/VR, Emerging Technology, Innovation
Prototyping Utopia: Modeling a Better Future in VR
New Zealand Game Developers Conference
August 05, 2021
Not only is XR an amazing medium to tell authentic, intimate and transformative stories, but XR, as a young industry, is also uniquely positioned to avoid the legacy of inequality and exploitation that burdens more established industries. We can and should demonstrate diversity, fairness and sustainability in the teams we assemble, the companies we build and the products and content we create.
See publication
Tags: AR/VR, Diversity and Inclusion, Sustainability
If Not Now, Then When?
VR/AR Global Summit
June 02, 2021
Systemic bias and industrial misinformation have allowed a legacy of compounding racial and social inequity to collide with a pandemic and unfolding ecological crises to bring humanity to the brink of unimaginable disaster. But we already have all the tools we need to solve these problems, if only enough of us can put aside our individualistic ambition and work together for the benefit of all.
See publication
Tags: AR/VR, Diversity and Inclusion, Sustainability
Prototyping Utopia: Modeling a Better Future in VR
Future Summit
November 16, 2020
The XR industry—and other relatively new fields—is ideally positioned to apply the principles of inclusivity, fairness and sustainability to the way we build our companies and products and in everything we do. In this talk, Ollie Rankin discusses the importance of leading the way for all other businesses to follow in the context of three very different case studies.
See publication
Tags: AR/VR, Diversity and Inclusion, Sustainability
Prototyping Utopia: Modeling a Better Future in VR
VR/AR Global Summit
September 30, 2020
Ollie Rankin implores the XR industry to model a more diverse, fair and sustainable future.
See publication
Tags: AR/VR, Diversity and Inclusion, Sustainability
The Future is for eVRyone!
VR / AR Global Summit Online
June 03, 2020
In this time of criss-crossing crises, COVID-19 and climate change, humanity needs to be offered a different future to strive towards. One that is more inclusive, fair and sustainable. Let's take it upon ourselves as an industry to model that future. In our own lives, in our companies and in the products and content we create.
See publication
Tags: AR/VR, Diversity and Inclusion, Leadership
Overwhelm
Vulcan Productions
January 10, 2020
Creative Director and Producer, Ollie Rankin, presents the multi-platform immersive environmental activism portal, Overwhelm.
See publication
Tags: AR/VR, Climate Change, Sustainability
The Future is for eVRyone!
FSO (Film Spring Open, Krakow, Poland)
October 23, 2019
VR is the convergence of film, theatre and video games. Expertise from all three disciplines is informing the invention of a new language of storytelling.
See publication
Tags: AR/VR, Emerging Technology, Culture
The Future is for eVRyone!
GIC (Game Industry Conference, Poznan, Poland)
October 18, 2019
VR is the convergence of film, theatre and video games. Expertise from all three disciplines is informing the invention of a new language of storytelling.
See publication
Tags: AR/VR, Culture, Emerging Technology
Why Straight White Men Must Champion Diversity
Spark Animation Festival
February 10, 2019
Ollie Rankin shares his thoughts on the power of luck, the value of diversity and why the lucky need to elevate the diverse.
"If we agree that diversity is a good thing, then those of us who've made it into positions of leadership through a combination of luck and hard work, owe it to those less lucky than ourselves, to give them the opportunity to make it, too"
See publication
Tags: Culture, HR, Diversity and Inclusion
Scientists & Storytellers Battling Bias with VR
Interface Health Summit
October 11, 2018
VR Storyteller and activist Ollie Rankin talks about the ways in which virtual reality can be used as a form of mental health therapy to improve emotional intelligence
See publication
Tags: Diversity and Inclusion, Emerging Technology, Health and Wellness
The Couch Potato Awakes
BIL Conference
February 21, 2016
A talk about interactive storytelling in virtual reality
See publication
Tags: AR/VR, Emerging Technology, Innovation
With Lost Horizon Festival, Ollie Rankin Offers Us A Portal Into The Future of Live Events
The Glimpse
July 15, 2020
VR Pioneer Ollie Rankin worked with his team from VRJAM, along with the crew that have organized the anti-establishment Shangri-La portion of Glastonbury for the last decade and the team at Sansar Studios to create the world’s 1st multi-day, multi-stage, entirely virtual music and art festival
See publication
Tags: AR/VR, Digital Disruption, Social
This VR Storyteller Was Writing VR Films Even Before The Technology Existed, Here Is How He Got To Premiere At The Venice Biennale 2019
Yolo Daily
June 28, 2020
Ollie Rankin saw the potential of virtual reality as a transformational storytelling medium decades before the existence of consumer VR technology. That didn't stop him from writing VR films or from imagining how to go about creating them. This long-held belief paid off in 2019 when his interactive film Downloaded was chosen to premiere in competition at Venice VR as part of the famous Venice Biennale
See publication
Tags: AR/VR, Emerging Technology, Culture
How Ollie Rankin’s Passion For New Technologies And Social Justice Has Established Him As A Thought Leader In The Virtual Reality Industry
True Hollywood Talk
June 26, 2020
Writer Ulyses Osuna delves into Ollie Rankin's extensive career in visual effects and vitual reality. Touching also on Rankin's advocacy of diversity, fairness and sustainability, the article tells the story of an innovator and change-maker at the top of his game
See publication
Tags: AR/VR, Sustainability, Diversity and Inclusion
How Ollie Rankin Went From Fighting Virtual Battles in The Lord of the Rings to Fighting Real Injustice in Virtual Reality
Disrupt Magazine
June 26, 2020
Ollie Rankin is best known for his work in VR and the feature film vfx industry, but his true passion and mission in life is to make the world more diverse, fair and sustainable. This piece tracks his path from working with Peter Jackson on the Lord of the Rings trilogy in his native New Zealand, to using virtual reality as a tool for breaking down bias and countering tribalism.
See publication
Tags: AI, AR/VR, Diversity and Inclusion
The Impact Reality Summit Was A Watershed Moment For Social Impact XR
Forbes
February 13, 2020
The Seattle event, produced by Vulcan Productions and Kaleidoscope, united a community of XR artists and fundraising sources for a summit dedicated to supporting social impact-focused XR projects.
See publication
Tags: AR/VR, Climate Change, Sustainability
FROM VFX TO VR: OLLIE RANKIN’S DOWNLOADED
VFX Voice
October 22, 2019
Ollie Rankin is interviewed by Ian Failes about his interactive VR film, Downloaded, and the use of visual effects techniques to create this unique hybrid of live action and real time CGI
See publication
Tags: AR/VR, Emerging Technology, Innovation
DNEG’s Hannah Cook to share insight on workplace inclusivity at SPARK FX 2019
DNEG
April 02, 2019
Inclusivity thought leaders from across VFX, animation, gaming and tech will gather at SPARK FX 2019 to tackle one of the biggest challenges common to all their industries: How do we grow a culture of Inclusion & Diversity and achieve a better balance of men and women in the workplace?
See publication
Tags: Leadership, Culture, Diversity and Inclusion
Downloaded showcases Vancouver's burgeoning VR film potential
Vancouver Sun
August 26, 2018
A report outlining the ground-breaking interactive narrative work of Ollie Rankin, VR creator
See publication
Tags: AR/VR, Emerging Technology, Innovation
Growing hunger for virtual reality boosts Vancouver's bid to put the VR in YVR
Vancouver Courier
August 15, 2018
Ollie Rankin's "Downloaded", is an example of an interactive, immersive and narrative-driven VR film that's making Vancouver a global tastemaker
See publication
Tags: AR/VR, Emerging Technology, Innovation
BCB Roundup: wine, cannabis, movie magic and no vacancy in Vancouver
BC Business
July 09, 2018
Ollie Rankin's virtual reality film Downloaded takes the audience directly into the plot, where the viewer and Lisa (Riverdale’s Tiera Skovbye) have built a machine known as the Atomizerator, but something has gone horribly wrong with the science experiment.
See publication
Tags: AR/VR, Culture, Emerging Technology
Miss Peregrine's Home for Peculiar Children
DNEG
September 30, 2016
Double Negative were lead vendor on Miss Peregrine’s Home for Peculiar Children, nominated for Outstanding Visual Effects in a Photoreal Feature for the VES Awards.
See publication
Tags: Culture, Emerging Technology, Innovation
Uncorporeal Systems Launches Two Room-Scale Narrative VR Shorts On Steam
CISION
July 21, 2016
Uncorporeal Systems developed one of the first commercial volumetric capture pipelines. In this article the company leadership talk about two VR shorts created to showcase their tech
See publication
Tags: AR/VR, Emerging Technology, Startups
Double Negative VFX Supervisor Shifts Focus to VR
Animation Xpress
July 12, 2016
Short article about Ollie Rankin joining VR tech startup, Uncorporeal Systems as head of virtual reality production
See publication
Tags: AR/VR, Startups, Entrepreneurship
‘ALICE THROUGH THE LOOKING GLASS’ VFX SUPERVISOR OLLIE RANKIN TO JOIN UNCORPOREAL SYSTEMS
Medium
June 11, 2016
Ollie Rankin, Visual Effects Supervisor of ‘Alice Through The Looking Glass,’ formerly with Double Negative Visual Effects, has signed on to join Uncorporeal Systems as Head of VFX and VR Production.
See publication
Tags: AR/VR, Emerging Technology, Innovation
White House Down: Method Studios Wreaks CG Havoc
Creative Cow
February 19, 2014
Ollie Rankin is interviewed by Debra Kaufman about his work on Roland Emmerich's White House Down that was nominated for a Visual Effects Society Award
See publication
Tags: Innovation, Leadership
G.I. JOE – RETALIATION: OLLIE RANKIN – VFX SUPERVISOR
Art of VFX
April 12, 2013
Ollie Rankin is interviewed by Vincent Frei about his work on Jon M. Chu's G.I. Joe: Retaliation
See publication
Tags: Innovation, Leadership
XR and Sustainable Development
VRE (Virtual Reality Experience)
October 17, 2020
Ollie Rankin and Kristine Severson discuss XR as an opportunity for a more fair, inclusive and supportive future, towards the goals set by the 2030 Agenda.
See publication
Tags: AR/VR, Sustainability, Diversity and Inclusion
Pandemic Innovation: LBE in a New World
VR/AR Global Summit
October 02, 2020
A Panel featuring Burning Man, Lost Horizons Festival, Meow Wolf and Altspace VR
See publication
Tags: AR/VR, Diversity and Inclusion, Social
Virtual Events: Concerts, Comedy Shows & Conventions
Dreamland XR
August 19, 2020
Alex Meland hosts a panel about the past, present and future of virtual events, with industry pioneers Finn Staber, Celeste Lear, Ollie Rankin, Kyle Render and Tricia Costello
See publication
Tags: AR/VR, Emerging Technology, Innovation
How Emerging Technologies are Shaping the Future of Content Creation
The Creators Society
July 14, 2020
Our panel will focus on how digital tools / technology are shaping the future of content and its production, particularly in an ever changing landscape due to Covid 19
See publication
Tags: AR/VR, COVID19, Innovation
On the Intersection Of Performing Arts and Immersive Technology
VR Days
November 14, 2019
Discussing the crossover between virtual reality storytelling and theatre with specific reference to the recent creative works of the members of the panel
See publication
Tags: AR/VR, Emerging Technology, Culture
Creating Empathy Between Genders
VR Days
November 14, 2019
Exploring the use of the female voice in immersive experiences in order to bridge the gender divide
See publication
Tags: AR/VR, Emerging Technology, Culture
Philosopher's Salon
VR Days
November 14, 2019
Should things that are illegal in the real world be illegal in VR? Ollie Rankin leads a discussion about the ethics of allowing people to indulge virtually in illegal vices
See publication
Tags: Culture, Emerging Technology
BC Showcase
VIFF Immersed
September 28, 2019
XR Content created and coming out of British Columbia and onto the world stage is making an impact and contributing to the province’s reputation for award-winning XR. We’ll talk with BC creators whose content is on exhibition at VIFF Immersed.
See publication
Tags: AR/VR, Emerging Technology, Innovation
Diversity & Inclusion Panel
Spark FX
February 10, 2019
Speakers from film, games and tech will talk openly about their experiences working in traditionally male-dominated fields.
See publication
Tags: Culture, HR, Diversity and Inclusion